![]() On the opposite end of the spectrum, in single-player mode, you control each ship role in turn, with AI taking on simpler tasks. Any time we lulled into a false sense of security, gigantic alligators would pop in just to remind else that we weren’t welcome in the murky waters we explored. It’s pretty rare to never really experience a dull moment in this style of game, which was really refreshing and enjoyable. Every moment was pure and utter panic, and when we finally escaped or fended off monsters, we’d collectively be trying to figure out how to repair our submarine before we were attacked again. Downtime is a term I’d use loosely in relation to my co-op experience, as my crew collectively decided to skip the tutorial for a true ‘blind’ experience, which really isn’t a good idea when adventuring into alien oceans. Lastly, the assistant can handle multiple tasks but lacks specialization, making them ideal for operating two nearby stations simultaneously.ĭuring moments of downtime, crew members can use raw materials to craft items like repair kits, stimulants, batteries, and diving suits at the fabrication station. The mechanic repairs damages and creates items, while the engineer focuses on fixing power systems. The medical officer provides aid to injured crew members and maintains their health. The security officer operates the turrets and fends off intruders. The captain is in charge of steering the ship and issuing orders. The game offers a range of roles on the submarine, each with unique responsibilities that any of you can play as. Amazingly, after about 15 hours of playing, I only got screamed a little bit every time we encountered a new creature in the ocean depths.Īs mention earlier, the entirety of Barotrauma is a lot more enjoyable if you’ve got a few crew-mates to adventure with. This of course opens up ample opportunity for jump-scares when exploring. It is crucial to have a flashlight and other necessary tools before disembarking since it may be too late to retreat for proper equipment once caught in a difficult situation. As an added fear-inducing feature, your submarine is typically dimly lit or completely dark, and this can pose visibility challenges for players who are not properly equipped. The entire experience does a phenomenal job at keeping you on your toes, and I feel it showcases the true definition of thalassophobia, as you really don’t know what’s out there in the darkness of the water waiting for you. However, things have not gone smoothly, and the player is tasked with uncovering the secrets of what happened to the previous inhabitants of the underwater research facilities, meaning at times – you’ll have to disembark from the safety of your sub to explore these facilities closer (I’m getting goosebumps just thinking about it). The game takes place in a distant future in which humanity has expanded beyond Earth and colonised the ocean world of Europa. The storyline of Barotrauma is surprisingly intriguing and well-crafted. It plays a lot like Faster Than Light with elements of Terraria, and having logged over 200 hours in both of these games – on paper this is a recipe for success. The gameplay is tense and challenging, with players having to manage the various systems of their submarine while dealing with attacks from dangerous (and terrifying) Cthulu-like creatures. In its simplest form, Barotrauma is a a survival game in which players must work together or solo to keep their submarine afloat and protect themselves from hostile creatures that lurk in the depths of an alien ocean. Barotrauma is a game that flourishes when experienced in co-op, which makes the entire prospect of being stuck in an alien ocean with monsters that much more approachable. ![]()
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